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Hayley Davies

Tools Programmer

Hi, I'm Hayley, a Tools Programmer with X years of experience in the games industry.

I enjoy creating software that improves workflows, removes friction, and ultimately makes developers' lives easier.

Experience

Projects

About

I discovered programming during my school years, and I quickly became fascinated by it. The idea that I could write a few lines of code and instantly make something happen on my computer was amazing. I would often spend my breaks and after-school hours using Scratch, creating small games for my friends and me to play. From then on, I knew I wanted to work in the games industry.

That passion led me to study Game Design at college, before moving on to study Computing for Games at university. Both courses focused heavily on collaborative game development, involving multidisciplinary teams that ranged from artists and animators, to producers and programmers. While I enjoyed the process, I gradually found that my passion wasn't in making video games directly; it was in building the tools and systems that helped other team members work more efficiently.

I gravitated toward creating bespoke tools and automated systems that made development smoother for my team and others at the university. Instead of focusing only on gameplay, I became interested in solving workflow problems and improving the daily game development experience.

Since joining Dambuster Studios, I've fully embraced tools programming as my speciality. I enjoy creating software that improves workflows, removes friction, and ultimately makes developers' lives easier.